Everything here ran on a device.
Titles and apps documented by what shipped: mechanics, platform decisions, release dates. Store links are live. Nothing here is a concept.






Gridlock: Tile Logic
Fieldwork: Unit Command
Logframe: Dev Tracker
Turn-based spatial puzzle. Custom gesture resolver, no third-party input layer. Shipped Q2 2023. 60 fps on mid-range hardware.
Real-time strategy built around Android multi-touch priority. Frame budget held at 16 ms. Shipped Q4 2023. Native input pipeline, no engine abstraction.
Internal tooling released publicly. Tracks build metrics and crash deltas on-device. Shipped Q1 2024. Zero external SDK dependencies.

Android-native means no abstraction layer.
Every project page documents the platform choices: input handling, threading model, memory budget. The decisions are visible because they were deliberate.
Shipped dates don't lie.
The release history is the argument. Frame counts, store links, and platform notes are in every project entry. Inspect the work.